<?xml version="1.0" encoding="UTF-8"?><!-- generator="WordPress/2.5.1" -->
<rss version="0.92">
<channel>
	<title>Silky Pixel</title>
	<link>http://www.redcultur.com/silkypixel</link>
	<description>Visualization techniques &#38; annoyances with 3DS Max &#38; Creative Suite</description>
	<lastBuildDate>Mon, 13 Oct 2008 14:23:17 +0000</lastBuildDate>
	<docs>http://backend.userland.com/rss092</docs>
	<language>en</language>
	
	<item>
		<title>Tutorial: How-to Create Seamless Texture Patterns</title>
		<description><![CDATA[
Creating repeatable patterns is a great skill to have in your toolbox.  The technique is a must for creating 3D textures, but can benefit graphic design needs as well.
It&#8217;s easy to find a pattern, but not so easy to find one that can be tiled without some work.  Usually this is the case:

If you tried [...]]]></description>
		<link>http://www.redcultur.com/silkypixel/2008/09/17/tutorial-seamless-texture-patterns/</link>
			</item>
	<item>
		<title>Annoyances: Version Cue &#038; Storage</title>
		<description><![CDATA[
I haven&#8217;t given up on Version Cue.  I love having all my artwork in one place with a nice version control system, and the benefits have out-weighed the weirdness.
And there is some weirdness to be found- for instance, here&#8217;s a common warning box I get: &#8220;The file has changed, do you want to discard [...]]]></description>
		<link>http://www.redcultur.com/silkypixel/2008/08/23/annoyances-version-cue-storage/</link>
			</item>
	<item>
		<title>Tutorial: Strong Glares using Camera Shaders</title>
		<description><![CDATA[
This tutorial will show you how to add realistic lens glares to your renders using 3ds max, Mental Ray, and Photoshop.  I&#8217;m going to assume that you already have a scene to use that has any bright reflections, highlights, or exposed lights.
The best glare I have been able to produce is through using Lume [...]]]></description>
		<link>http://www.redcultur.com/silkypixel/2008/06/08/3dsmax-glare-tutorial/</link>
			</item>
	<item>
		<title>Tutorial: Creating Photo-Realistic Renders with HDR using 3ds max &#038; Mental Ray</title>
		<description><![CDATA[
The technique I use to create photo real product image renders is called Image Based Lighting (IBL).  There are no lights in the scene, all of the illumination is provided through the HDR texture map.  The images above are some recent 3d models I have rendered using Image Based Lighting with an HDR [...]]]></description>
		<link>http://www.redcultur.com/silkypixel/2008/04/23/tutorial-creating-photo-realistic-renders-with-hdr-using-3ds-max-mental-ray/</link>
			</item>
	<item>
		<title>HDR with 3ds max &#038; Photoshop: The basics</title>
		<description><![CDATA[Over the last few weeks, I&#8217;ve been learning more, and applying more HDR techniques in my work.  I&#8217;d like to post some tutorials on how to work HDR techniques into 3D renders, but first I want to go over some basics before we jump into the step by steps.  Also, keep in mind; [...]]]></description>
		<link>http://www.redcultur.com/silkypixel/2008/04/19/tutorial-using-hdr-images-as-an-environment-map/</link>
			</item>
	<item>
		<title>Sconces!</title>
		<description><![CDATA[ -Just a few sconces I modeled for some recent jobs.  These were rendered in an IBL setup.  Basically, create a big sphere around the models with an HDR map applied to it, turn on Final Gather, tweak the exposure and BAM!


]]></description>
		<link>http://www.redcultur.com/silkypixel/2008/03/21/sconces/</link>
			</item>
	<item>
		<title>Theater Render: Experimenting with HDR &#038; Tone Mapping</title>
		<description><![CDATA[
Update: I wasn&#8217;t too happy with the sampling in the previous image (anti-aliasing and FG blotchyness) so I cranked up the settings and let it render overnight.
The render time was about 3 hours, compared to the earlier image which came in at only 10 min.  -A huge amount of time for only a little [...]]]></description>
		<link>http://www.redcultur.com/silkypixel/2008/02/01/theater-render-experimenting-with-hdr-tone-mapping/</link>
			</item>
	<item>
		<title>Tutorial: How to Make a Shiny GUI Icon in Photoshop</title>
		<description><![CDATA[This icon is designed in the popular shiny style that we all know and love, possibly hate.  It&#8217;s heavily influenced by Apple&#8217;s iPhone icon and GUI environment.

The icon shown here is for a &#8220;settings&#8221; control, hence the gear-clock, and muted colors. It&#8217;s shown in both the off and on state.

 Download the .psd

There are [...]]]></description>
		<link>http://www.redcultur.com/silkypixel/2008/01/11/tutorial-on-how-to-make-an-iphone-esque-gui-icon/</link>
			</item>
	<item>
		<title>Theater Render: Express</title>
		<description><![CDATA[ 

Fabrics!  The room is all fabric.   Its so much more fun to render rooms with glossy wood or paint to get a lot of play with the reflects, but not this time.
I&#8217;ve always had a hard time to get a real realistic fabric look.  Looking at the close up shot, [...]]]></description>
		<link>http://www.redcultur.com/silkypixel/2008/01/09/theater-render-express/</link>
			</item>
	<item>
		<title>Theater Render: Tearoom</title>
		<description><![CDATA[
This one took about 8 hours from breaking down the AutoCAD .dwg to being able to render the final scene.  The renderings themselves took about 15 min each.Everything was modeled from scratch except the theater chairs and the sconce -These were already in my library.
One of the things I love about tackling architectural scenes [...]]]></description>
		<link>http://www.redcultur.com/silkypixel/2008/01/08/theater-render-swan/</link>
			</item>
</channel>
</rss>
