Archives for the 'Tutorials' Category

Tutorial: How-to Create Seamless Texture Patterns

Wednesday, September 17th, 2008

Seamless texture patterns for 3d and graphic design needs

Creating repeatable patterns is a great skill to have in your toolbox.  The technique is a must for creating 3D textures, but can benefit graphic design needs as well.

It’s easy to find a pattern, but not so easy to find one that can be tiled without some work.  Usually this is the case:

Tutorial how to create tiled seamless texture patterns

If you tried to tile this, it wouldn’t work.  There isn’t enough of the pattern shown to line up the repeat end to end.  Fortunately, there is enough pattern throughout the image to create a full repeat -it just needs some re-arranging.

(more…)

Tutorials | 1 Comment

Tutorial: Strong Glares using Camera Shaders

Sunday, June 8th, 2008

This tutorial will show you how to add realistic lens glares to your renders using 3ds max, Mental Ray, and Photoshop. I’m going to assume that you already have a scene to use that has any bright reflections, highlights, or exposed lights.

The best glare I have been able to produce is through using Lume Tools‘ glare camera shader. This shader ships with 3ds max (I am using 3ds max 9), however, it needs to be unlocked before you can see it in the material browser.

-So let’s unlock it:

Browse to your mental ray shaders folder: “C:\Program Files\Autodesk\3ds Max 9\mentalray\shaders_standard\include”, and open “lume.mi” in notepad.exe (be sure to make a backup before editing anything). Once you have it open do a find for ‘glare’, and put a ‘#’ next to ‘hidden’. Save the file and fire up 3ds max.

Glare Render Tutorial: you\'re looking for \Glare Render Tutorial: comment out \

(more…)

Tutorials | 6 Comments

Tutorial: Creating Photo-Realistic Renders with HDR using 3ds max & Mental Ray

Wednesday, April 23rd, 2008

3d photo real render of an Ambrato Wall Sconce - HDR 3ds max TutorialHDR photo real render of a copper pendant light made with 3d studio max - HDR TutorialHDR photo real render using 3d studio max of glass marble company logo - HDR Tutorial3d photo real render of an Agilis Wall Sconce - HDR 3ds max Tutorial

The technique I use to create photo real product image renders is called Image Based Lighting (IBL). There are no lights in the scene, all of the illumination is provided through the HDR texture map. The images above are some recent 3d models I have rendered using Image Based Lighting with an HDR map I created. I have this HDR image probe available for a free download as you go through the tutorial.

First thing you want to do is start with a fresh scene and merge in the object that you want to render. I’m going to use a wall sconce that I modeled recently. If you don’t have any 3d models off hand, just create a few spheres or a teapot and apply a shiny or glossy shader to them. Try to keep a realistic scale to them, for instance, give them a 3-6″ diameter. This goes for any model that you merge in -make sure it has a realistic scale. If you don’t already, everything you model should be to scale. It helps textures, lighting, and cameras play nice together -not to mention adding realism.

(more…)

Tutorials | 12 Comments

Tutorial: How to Make a Shiny GUI Icon in Photoshop

Friday, January 11th, 2008

This icon is designed in the popular shiny style that we all know and love, possibly hate. It’s heavily influenced by Apple’s iPhone icon and GUI environment.

final_icon-off2.pngfinal_icon-on2.png

The icon shown here is for a “settings” control, hence the gear-clock, and muted colors. It’s shown in both the off and on state.

There are two main elements that make up this image; the icon button, and the icon graphic. The icon button is the common element that gives all the icons in a GUI a consistent look -think of it as the background. The icon graphic is the part that visually describes the purpose of the icon. This tutorial is about the icon background.

(more…)

Tutorials | 4 Comments

Categories

Blogroll

FireStats icon Powered by FireStats