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	<title>Silky Pixel</title>
	<link>http://www.redcultur.com/silkypixel</link>
	<description>Visualization techniques &#38; annoyances with 3DS Max &#38; Creative Suite</description>
	<lastBuildDate>Fri, 03 Sep 2010 02:56:21 +0000</lastBuildDate>
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		<title>Updated Portfolio Site &#8211; 3D Renders &amp; Graphic Design</title>
		<description><![CDATA[I finally got around to updating actrask.com as a portfolio site. Here is the link.

]]></description>
		<link>http://www.redcultur.com/silkypixel/?p=312</link>
			</item>
	<item>
		<title>Real-time theater render!</title>
		<description><![CDATA[I recently discovered Wild Pockets and have been having a lot of fun porting it from 3dsmax to their viewer.
I wish that the installer was a little smoother.  You&#8217;ll be prompted to download an exe and then have to launch that exe and install the program.  However, it is worth it!

Use your RIGHT mouse button [...]]]></description>
		<link>http://www.redcultur.com/silkypixel/?p=305</link>
			</item>
	<item>
		<title>First Video &#8220;Tutorials&#8221; ;) are up!</title>
		<description><![CDATA[I created my first video tutorials the other day!  Well, they&#8217;re more time-lapse than an actual step by step tutorials, but still pretty cool to watch.
I plan on doing more of these so stay tuned!


]]></description>
		<link>http://www.redcultur.com/silkypixel/?p=301</link>
			</item>
	<item>
		<title>&#8220;Shop Girls&#8221; CG Society Render Challenge</title>
		<description><![CDATA[My first submission to cgsociety.org&#8217;s Lighting Challenge forum: &#8220;ShopGirls&#8221;
]]></description>
		<link>http://www.redcultur.com/silkypixel/?p=295</link>
			</item>
	<item>
		<title>Tutorial: How-to Create Seamless Texture Patterns</title>
		<description><![CDATA[
Creating repeatable patterns is a great skill to have in your toolbox.  The technique is a must for creating 3D textures, but can benefit graphic design needs as well.
It&#8217;s easy to find a pattern, but not so easy to find one that can be tiled without some work.  Usually this is the case:

If you tried [...]]]></description>
		<link>http://www.redcultur.com/silkypixel/?p=155</link>
			</item>
	<item>
		<title>Annoyances: Version Cue &amp; Storage</title>
		<description><![CDATA[
I haven&#8217;t given up on Version Cue.  I love having all my artwork in one place with a nice version control system, and the benefits have out-weighed the weirdness.
And there is some weirdness to be found- for instance, here&#8217;s a common warning box I get: &#8220;The file has changed, do you want to discard [...]]]></description>
		<link>http://www.redcultur.com/silkypixel/?p=145</link>
			</item>
	<item>
		<title>Tutorial: Strong Glares using Camera Shaders</title>
		<description><![CDATA[
This tutorial will show you how to add realistic lens glares to your renders using 3ds max, Mental Ray, and Photoshop.  I&#8217;m going to assume that you already have a scene to use that has any bright reflections, highlights, or exposed lights.
The best glare I have been able to produce is through using Lume [...]]]></description>
		<link>http://www.redcultur.com/silkypixel/?p=122</link>
			</item>
	<item>
		<title>Tutorial: Creating Photo-Realistic Renders with HDR using 3ds max &amp; Mental Ray</title>
		<description><![CDATA[
The technique I use to create photo real product image renders is called Image Based Lighting (IBL).  There are no lights in the scene, all of the illumination is provided through the HDR texture map.  The images above are some recent 3d models I have rendered using Image Based Lighting with an HDR [...]]]></description>
		<link>http://www.redcultur.com/silkypixel/?p=89</link>
			</item>
	<item>
		<title>HDR with 3ds max &amp; Photoshop: The basics</title>
		<description><![CDATA[Over the last few weeks, I&#8217;ve been learning more, and applying more HDR techniques in my work.  I&#8217;d like to post some tutorials on how to work HDR techniques into 3D renders, but first I want to go over some basics before we jump into the step by steps.  Also, keep in mind; [...]]]></description>
		<link>http://www.redcultur.com/silkypixel/?p=82</link>
			</item>
	<item>
		<title>Sconces!</title>
		<description><![CDATA[ -Just a few sconces I modeled for some recent jobs.  These were rendered in an IBL setup.  Basically, create a big sphere around the models with an HDR map applied to it, turn on Final Gather, tweak the exposure and BAM!


]]></description>
		<link>http://www.redcultur.com/silkypixel/?p=79</link>
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