Archives for June, 2008

Tutorial: Strong Glares using Camera Shaders

Sunday, June 8th, 2008

This tutorial will show you how to add realistic lens glares to your renders using 3ds max, Mental Ray, and Photoshop. I’m going to assume that you already have a scene to use that has any bright reflections, highlights, or exposed lights.

The best glare I have been able to produce is through using Lume Tools‘ glare camera shader. This shader ships with 3ds max (I am using 3ds max 9), however, it needs to be unlocked before you can see it in the material browser.

-So let’s unlock it:

Browse to your mental ray shaders folder: “C:\Program Files\Autodesk\3ds Max 9\mentalray\shaders_standard\include”, and open “lume.mi” in notepad.exe (be sure to make a backup before editing anything). Once you have it open do a find for ‘glare’, and put a ‘#’ next to ‘hidden’. Save the file and fire up 3ds max.

Glare Render Tutorial: you\'re looking for \Glare Render Tutorial: comment out \

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