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	<title>Comments on: Theater Render: Experimenting with HDR &#038; Tone Mapping</title>
	<atom:link href="http://www.redcultur.com/silkypixel/2008/02/01/theater-render-experimenting-with-hdr-tone-mapping/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.redcultur.com/silkypixel/2008/02/01/theater-render-experimenting-with-hdr-tone-mapping/</link>
	<description>Visualization techniques &#38; annoyances with 3DS Max &#38; Creative Suite</description>
	<pubDate>Tue, 06 Jan 2009 01:04:16 +0000</pubDate>
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		<item>
		<title>By: admin</title>
		<link>http://www.redcultur.com/silkypixel/2008/02/01/theater-render-experimenting-with-hdr-tone-mapping/#comment-308</link>
		<dc:creator>admin</dc:creator>
		<pubDate>Tue, 18 Nov 2008 14:43:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.redcultur.com/silkypixel/2008/02/01/theater-render-experimenting-with-hdr-tone-mapping/#comment-308</guid>
		<description>William:

Sorry for taking so long to get back.  Its hard to nail down a firm price because there are so many variables that swing the cost around.

Off the top of my head, I believe this guy got the interior for around 80-100k.  Now there are always ways to cut costs- for instance, take out the fiber optic ceiling and your knocking off 15k.  Everything in this guys room was custom built- even the sconces we designed and built in-house.</description>
		<content:encoded><![CDATA[<p>William:</p>
<p>Sorry for taking so long to get back.  Its hard to nail down a firm price because there are so many variables that swing the cost around.</p>
<p>Off the top of my head, I believe this guy got the interior for around 80-100k.  Now there are always ways to cut costs- for instance, take out the fiber optic ceiling and your knocking off 15k.  Everything in this guys room was custom built- even the sconces we designed and built in-house.</p>
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		<title>By: William Campbell</title>
		<link>http://www.redcultur.com/silkypixel/2008/02/01/theater-render-experimenting-with-hdr-tone-mapping/#comment-293</link>
		<dc:creator>William Campbell</dc:creator>
		<pubDate>Mon, 03 Nov 2008 07:01:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.redcultur.com/silkypixel/2008/02/01/theater-render-experimenting-with-hdr-tone-mapping/#comment-293</guid>
		<description>How Much would something like this cost if I wanted to build something like this?</description>
		<content:encoded><![CDATA[<p>How Much would something like this cost if I wanted to build something like this?</p>
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		<title>By: Bobby Evans</title>
		<link>http://www.redcultur.com/silkypixel/2008/02/01/theater-render-experimenting-with-hdr-tone-mapping/#comment-124</link>
		<dc:creator>Bobby Evans</dc:creator>
		<pubDate>Fri, 05 Sep 2008 13:07:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.redcultur.com/silkypixel/2008/02/01/theater-render-experimenting-with-hdr-tone-mapping/#comment-124</guid>
		<description>Thanks for the comments on my work.  I've thought about moving onto other software so I can do more advanced 3D work, still undecided though.  I was really impressed with your theater and other work.  At first glance I thought I was looking at a real theater.  I'd be interested in seeing your other work.</description>
		<content:encoded><![CDATA[<p>Thanks for the comments on my work.  I&#8217;ve thought about moving onto other software so I can do more advanced 3D work, still undecided though.  I was really impressed with your theater and other work.  At first glance I thought I was looking at a real theater.  I&#8217;d be interested in seeing your other work.</p>
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	<item>
		<title>By: admin</title>
		<link>http://www.redcultur.com/silkypixel/2008/02/01/theater-render-experimenting-with-hdr-tone-mapping/#comment-22</link>
		<dc:creator>admin</dc:creator>
		<pubDate>Tue, 29 Apr 2008 14:59:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.redcultur.com/silkypixel/2008/02/01/theater-render-experimenting-with-hdr-tone-mapping/#comment-22</guid>
		<description>Yes, it is fairly easy to automate -as long as the scripts don't crash, which is the problem I kept running into.  I tried a few, but Super Render was my favorite one.  You can download it &lt;a href="http://www.scriptspot.com/3ds-max/super-render" title="automate large output 3d renders for print" rel="nofollow"&gt; here&lt;/a&gt;.

Let me know if you still need help.</description>
		<content:encoded><![CDATA[<p>Yes, it is fairly easy to automate -as long as the scripts don&#8217;t crash, which is the problem I kept running into.  I tried a few, but Super Render was my favorite one.  You can download it <a href="http://www.scriptspot.com/3ds-max/super-render" title="automate large output 3d renders for print" rel="nofollow"> here</a>.</p>
<p>Let me know if you still need help.</p>
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		<title>By: isaac</title>
		<link>http://www.redcultur.com/silkypixel/2008/02/01/theater-render-experimenting-with-hdr-tone-mapping/#comment-21</link>
		<dc:creator>isaac</dc:creator>
		<pubDate>Tue, 29 Apr 2008 04:23:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.redcultur.com/silkypixel/2008/02/01/theater-render-experimenting-with-hdr-tone-mapping/#comment-21</guid>
		<description>i recently rendered out a 12,000 x 3600 pixel render using 'blowup region' and as far as i know there is no way to automate this blowup region in max. i had to wait until on section was done, then do the next! surely this would be dead easy to automate. any thoughts?
i would love to render it out again at double or triple that size, but i'm not waiting around for 1hr renders to finish with more than 4 sections.</description>
		<content:encoded><![CDATA[<p>i recently rendered out a 12,000 x 3600 pixel render using &#8216;blowup region&#8217; and as far as i know there is no way to automate this blowup region in max. i had to wait until on section was done, then do the next! surely this would be dead easy to automate. any thoughts?<br />
i would love to render it out again at double or triple that size, but i&#8217;m not waiting around for 1hr renders to finish with more than 4 sections.</p>
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