Theater Render: Express

January 9th, 2008

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Fabrics! The room is all fabric. Its so much more fun to render rooms with glossy wood or paint to get a lot of play with the reflects, but not this time.

I’ve always had a hard time to get a real realistic fabric look. Looking at the close up shot, you can see the texture of the black diamond panel, but to me it looks more like cork board than anything else. The bump map is a ‘cellular’ procedural map, rather than the usual ‘noise’ that I use. I gets the look a I’m going for a bit better, but its still not where I want to be. The black fabric is called “Sensa” and it has a nice sheen to it in real life. I tried to recreate this here, but I think it looks more like a painted surface in some areas (see the front view by the base board).

If anyone has any tips on getting a good fabric look, please let me know!

The alabaster sconces were working with me this time. Sometimes alabaster can be a real bitch. I don’t know how many times I’ve searched google for help on rendering alabaster (to no avail). I’m thinking this will be one of the first tutorials I put up here. These do not use Sub Surface Scattering, btw, however I’ve been wanting to learn about SSS for some time now.

This was a very awkward room from a design standpoint. It has a vaulted ceiling, and there is no real “back” of the theater. I will post the existing room photos to explain it better. Lots of windows too; I believe HTS will be installing motorized black-out shades. The renders only show the very front of the room, none of the windows or stairs.

Originally designed for Chris Lam of Home Theater Solutions. The room is roughly 20′ x 19′ x 8′5″h. The screen is measured at 110″ diagonal.

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